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The Gamification Guide

Author(s):

Chris Aviles

Audience: 

Difficulty:

Students

Intermediate

Location:

USA

Transformation Element:

Culture

The Gamification Guide is here! Gamification is the use of game-mechanics and elements in non-game contexts. For the last six years, I’ve used gamification to turn my classroom into a video game to help motivate, engage, and empower my students. I’ve done hundreds of presentations on my unique style of gamification and have worked with dozens of teachers to turn their classroom into a video game. One of the things I’m always told is that an in-depth guide would be useful, so I wrote one for the first stage of my three stage system!