Solve in Time
Author(s):
Dee Lanier
Audience:
Difficulty:
School Administrators
Location:
USA
Transformation Element:
Vision
Solve in Time (formerly Smashboard Edu) is a gamified problem-based learning activity that uses the design-thinking process to solve real-world problems. Educators, program leaders, facilitators, and learners ages 5 and up can all utilize design-thinking and problem-based learning to come up with creative solutions to real-world problems and express their solutions in a variety of ways- both analog and digital. WHY SHOULD YOU USE IT? Facilitate critical conversations about system-wide problems and collaborative brainstorm innovative solutions. FOR EDUCATORS Promote the 4Cs of Education– Collaboration, Communication, Critical Thinking, and Creativity. Facilitator: Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems. Students: Innovative Designer Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems. Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.