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Python Challenges

Author(s):

James Abela

Audience: 

Difficulty:

Classroom Teachers

Location:

Malaysia

Transformation Element:

Learning

This project is based around Cambridge University's iGCSE & A-level examinations to help students to see coding as a series of challenges rather than frustratingly hard. To do this I created a fully gamified system that issues points, badges and for the very top students they can see their ranking and have influence as GamesMasters. This model has meant that 4,500 pieces of code have been written within my school and the system has been used as far a field as Kuala Lumpur, Bangkok, London, Switzerland and Moscow.