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Amplifica Metodologias Ativas
Author(s):
Carla Arena, Breno Heleno Ferreira, Estêvão Zilioli, Samara Brito, Manu Bezerra
Audience:
Difficulty:
School Administrators
Location:
Brazil
Transformation Element:
Professional-Development
A project with Google Innovators in Brazil to bring innovative practices to the classroom through the use of active learning strategies and technologies. A two-day PD seminar that was gamified and it had a very clear purpose of bringing the most useful practices of active learning in a tangible way for participants where they could experience possibilities to implement in their classrooms using gamification, game design, design thinking, hybrid learning, storytelling, maker activities, designing personalized learning journeys.
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