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Amplifica Metodologias Ativas

Author(s):

Carla Arena, Breno Heleno Ferreira, Estêvão Zilioli, Samara Brito, Manu Bezerra

Audience: 

Difficulty:

School Administrators

Location:

Brazil

Transformation Element:

Professional-Development

A project with Google Innovators in Brazil to bring innovative practices to the classroom through the use of active learning strategies and technologies. A two-day PD seminar that was gamified and it had a very clear purpose of bringing the most useful practices of active learning in a tangible way for participants where they could experience possibilities to implement in their classrooms using gamification, game design, design thinking, hybrid learning, storytelling, maker activities, designing personalized learning journeys.

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